AI Insights · Timothy · July 2025
Top 5 Card Battler Apps on iOS in the US: Q2 2025 Performance
Explore the performance trends of the top 5 card battler apps on iOS in the US during Q2 2025, based on data from Sensor Tower.
In the second quarter of 2025, the card battler category on iOS in the United States showcased intriguing trends. Here’s a closer look at the top five applications in this genre, based on Sensor Tower data.
Pokémon TCG Pocket from The Pokemon Company experienced significant fluctuations in weekly revenue, starting with $4.6M and peaking at $7.1M in late April before settling around $2.3M by the end of June. Weekly downloads began at 215K, gradually decreasing to approximately 120K, with a slight uptick in late June. Active users started at 2.8M, showing a gradual decline to 2.2M.
Magic: The Gathering Arena by Wizards of the Coast saw its weekly revenue rise to $706K mid-June, with downloads peaking at 18.5K. The active user base increased from 179K to 181K over the quarter.
Pokémon TCG Live did not generate revenue during this period. However, downloads remained relatively stable, starting at 15K and ending at 8.7K. Active users showed an increase from 75K to 86K.
MARVEL SNAP from Second Dinner Studios Inc. had a notable revenue peak of $440K in early May, with downloads reaching 12.6K in early June. Active users hovered around 250K throughout the quarter.
Yu-Gi-Oh! Master Duel by KONAMI started with a revenue of $97K, peaking at $178K in late May. Downloads remained steady around 4.5K, while active users increased from 45K to 53K.
These insights highlight the dynamic nature of the card battler category on iOS, with more detailed analytics available through Sensor Tower.